

Fast Access allows you to use a medkit a lot faster.īoth skills will fire after you melee or 'interrogate + kill' an enemy ('V' or 'E' respectively). Med Bag increases medkit capacity.Īdrenaline Rush lets you run faster after pumping yourself with roids. By doing this, players will save their progress in the mission. Wraith prevents you from generatinge sound while walking or sprinting.įirst Aid Kit increases adrenaline shot capacity. During a mission, it’s always a good idea to proceed to the green point. Predator is faster movement while crouched. Sprinter will give you slower stamina drain while sprinting Carbon Fiber Suit is extra armour.Ĭeramic Plating is extra armour. Compartment will give you an extra gadget that you can bring.Ĭat's Grace will reduce fall damage. Extra Compartment (T1)įast Access Pocket is a couple of extra throwable grenades.
#Sniper ghost warrior contracts walkthrough series
Siberia-set Sniper Ghost Warrior Contracts will try to lure you back to the series in November Russian to pre-order. Same as above except it also affects regular soldiers. The Last of Us Part 1 walkthrough PS5 Stock. Woodland Camouflage (T2)ĭrones will have a hard time detecting you in snowy or grassy areas respectively. Ammo Pouch lets you carry more special ammo.

Special Ammo Holster unlocks a second special ammo slot for your sniper rifles.

Extra Compartment gives you an extra gadget that you can equip. Tactical Backpack gives you additional deployable items. Lighter Equipmen lets stamina regenerate 50% faster. Fulfill contracts that offer clear objectives with a fixed monetary reward and options to complete bonus challenges for payouts. See through obstacles to spot objects you can interact with or enemies. Experience pure sniping gameplay across the harsh terrain of Siberia in a brand new contracts-based system, encouraging strategic thinking within engaging, redeployable missions. Allows you to easily spot enemies even when your mask's signal or tagging is being jammed.Īuto-tags enemies when you ping an area synergizes with Environment Chip. Reveal sound sources or reveal enemy sniper line-of-sight.Įnable night vision goggles by holding the CTRL button. CBRN Filters makes you immune to flashbang or gas effects. The sapper perk lets you hack turrets but only when close to them.Īdds continuous zoom and x36 magnification.Įnvironment Chip increases the range of your mask's detection when you've got the Target Tracking Plugin skill. The cameraman perk lets you spot CCTV line-of-sight cones when you ping with your mask. This set of tables shows which rifle can use which ammo, separated by class.Reveals strategic points such as fuseboxes, climbing routes, hidden passages, and vehicle weak spots. I will admit to shamelessly using these on some of the long shot contracts.Įach rifle has a different selection of special ammo that it can use. Also has a considerably higher muzzle velocity. Might be useful for killing vehicles though.Ī.G.I.L.E. Nearby impacts will still alert enemies, so it can’t be used to disable the antenna arrays without killing the guards next to them.Įxplosive – Deals damage in a 2.5m radius of the impact point. Even if multiple enemies can hear the lure, only one will investigate.ĮMP – Disables vehicles and electronics in an area without making a huge amount of noise. Luring – Lures one enemy within 15m of the impact point. Useful for spotting enemies in buildings. Tagging – Tags enemies within 25m of the impact point. With the special mag, you could bring Luring AND EMP rounds.ĪP – Pierces obstacles and bodyarmor. You would be able to use both your regular rounds and have a few Luring rounds to use for the mission until you get the option to change your loadout at an exfiltration location. For example, the UK-50 can use Luring, EMP, and Explosive ammo, but without the special magazine, you could bring only one of these, let’s say Luring. There are six types of special ammo, but each rifle only has access to three of them (with one exception), and you can only bring one type of special ammo into the mission unless you use the special ammo magazine attachment, which allows you to bring one additional type.
